Paid Contentīut now that we’ve seen some of the free content available for 2.8, let’s take a look at the paid content that’s available. I think this kind of format makes his channel good as a source of reference content to accompany the fundamental series or official documentation while making things. Now we come to Steven Scott, who instead of making all-in-one beginner videos, has made short videos that are focused on specific elements of the process, such as: But if you’ve got time to sit down and study the process, this video has a lot of value to give. There is quite a lot of information in this video, and he even provides some good demonstrations of how to do weight painting for bones, however the video is two hours long, so it’s not necessarily the best choice for people with low attention spans. This is where we come onto Alimayo Arango, who goes into a lot of detail with character rigging, including the creation of finger bones, in his video ‘ Blender 2.8 Character Rigging Step by Step‘. But one thing this video doesn’t do is provide a demonstration of how to rig fingers, but this can be a very tedious process and any educator could run the risk of frustrating the viewer if it’s not explained properly. Given the amount of information packed into the video, I would say that this is definitely an essential video to watch if you’re new to rigging with Blender. And this is all fit into a video that’s under 14 minutes, which is impressive. When it’s all set up, they quickly demonstrate how to pose the newly rigged character. They also briefly discuss the bendy bones feature in Blender, which is a way to replace long bones with smaller segments to get more organic bending of the mesh, which is great for things like spinal cords.To top this off, they also show you the appropriate way to symmetrize the armature data and which parameters in the constraints to adjust to make sure that both sides are working as intended. Like almost all other rigging tutorials, it’s based around getting a humanoid model rigged for animation, but I was impressed by the amount of detail they went into when discussing bone constraints for inverse kinematics. CG GeekĬG Geek has done a video for 2.8 called ‘ Rig ANY Character for Animation in 10 Minutes‘. So I think overall, this is quite a high-quality course for being freely available on YouTube. To top this off, in part five of his series, he even discusses face rigs, which is again something that not many people talk about when doing beginner content. This is quite nice to see, because knowing how to create control systems for traditional armatures is a key part of professional rigging, and not many people talk about this when doing beginner tutorials. This is a much more practical introduction for beginners that not only introduces the basic concepts, but also gives some insights on the possibility of creating more complex control rigs for characters. Relevant to rigging, they have a playlist called ‘ The Complete Beginners Guide to Animation in Blender 2.8‘. Grant Abbitt is quite well known for having a wealth of accessible beginner content. These videos can act as useful references to replace traditional documentation. Here are a selection of the fundamental videos that are relevant towards the subject: It contains a few videos that will be invaluable to someone who is not only new to the software, but also to the terms related to rigging. If you’re completely new to Blender, I would always suggest taking a look at the Blender Fundamentals playlist on the official YouTube channel.
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